The iPhone’s Home button is gone: What’s next to go?

Apple’s never been a company to dwell on the past. In the last year alone, it’s killed off the ability to sync apps to your iOS device via iTunes, the headphone jack on the iPhone 7, and the Home button on the iPhone X. Even the venerable iPod line has (mostly) been put out to pasture. 

These all come from a place of ambition: the company isn’t shy about kicking convention to the curb if it thinks it can replace the old with something new and better. (Admittedly, not everyone always agrees that what’s new is better, but Apple doesn’t spend a lot of time soliciting opinions.)

So in the spirit of Apple’s merciless machete, I started thinking: what other long-running conventions of the company’s mobile platform might be due for an overhaul? Nothing lasts forever, after all. So here are a couple areas of iOS that seem like they’re ripe for a rethink.

Contextual menus

Contextual popover menus have been a big part of iOS for a long time. (Although some of us remember that dark age when there was no copy and paste for two years after the iPhone launched.) But those menus are getting a bit old and tired. For one thing, they’ve always been a little bit fiddly: yes, you can tap to bring it up, but you can also tap and hold. And, depending on how you do it, you might get selection handles or the magnifying loupe when you’re not looking for them. 

More to the point, that contextual menu has gotten a bit overloaded on your average iPhone screen. In more than a few apps, you’ll generally ended up needing to “page” through a set or two of options before you find the one you want. In other places, like text formatting, you actually need to go through multiple sets of these menus, even though there’s no real method for navigating them hierarchically. (If you decide you meant to copy text instead of bolding it, you have to go back and start all over again.)

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As I see it, there are a couple of options for improving this situation. For one, it might help if there were another way to lay out these options, so you don’t have to navigate through multiple tiny menus. I’d think that a radial menu of some sort would be ideal—you could even drill down in to sub-menus by sliding a finger onto them and having them pop up in place.

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3D Touch is a great way to ditch complicated contextual menus. 


But more to the point, Apple already has a good mechanic for dealing with contextual menus, at least on the iPhone: 3D Touch. iOS doesn’t make a lot of use of this where text is involved, but it could: a hard press could bring up a floating menu that you could then slide your finger or thumb to in order to select the correct option and release to perform that action. (My personal favorite use of 3D Touch in this manner is in iOS’s Music app—press on a song to bring up a contextual menu, then select an option like “Play Next” and release to execute, all in one fluid motion.) 

Elements of 3D Touch’s “peek and pop” scheme feel like they have never really caught on, and if Apple’s going to spend the time integrating this force-sensitive capability across its iPhone line, then it might as well put it to better use.